The Red Mariner is a villain who terrorises the high seas. He causes trouble wherever he goes. Will you help the armadillos to set their friends free? Chase the Red Mariner. Collect the treasure, set the animals free and beat the wicked pirate!
You are stranded on a big sand bank. The Red Mariner has plundered the armadillo community. Their beloved octopus has been locked up. Only you can help them and make everything right again.
Show what you can do and answer the Red Mariners questions, collect the treasure, find the correct key and set the Octopus free. Your boat is ready, what are you waiting for?
You know all about the numbers from 0 to 10. Practice dividing, adding and taking away to find the lost objects, repair the boats, save the animals and complete the other challenges.
The Red Mariner is an educational game for children aged 5 to 7 years who want to use a game to improve their knowledge of numbers from 0 to 10.
This is a demo version of the Red Mariner. You can only play the first level.
The exercises in the various levels are dynamic. They change every session, so you can play and practice again and again.